Friday, June 15, 2012
Bepa and the Babushka Design Doc.
A Bad Meat or Good
Cheese Production
Design Document for:
Bepa and the Babushka
“The doll left the
nest”
Version # 1.0
Game Overview
Philosophy
Philosophy
This game is built up around
a completely unique and original concept.
Players will be drawn in by the playful and painterly art style that
delivers a bit of fun and amusement, yet still retains a harder and darker edge
of the storyline. A unique art style will be coupled with an extremely fun play
style that delivers on both the action, adventure, and platforming fronts. All
this will be set against an ever darkening story of survival as one girl
strives to save her imprisoned family from their wooden doom!
Marketed as either an arcade style release or a phone app,
or both this game would appeal to gamers both young and old, casual and
experienced.
Game Pitch in one
sentence:
Rayman Origins style
meets Dust: An Elysian Tail gameplay
all set in a fantastical early 19th century Russia world.
General Genre: Action/Adventure/Platforming
Game Genre: 2D
side scroller.
Game Summary:
Set at the end of the 19th century at a time of
great economic and cultural upheaval. Various social movements shake the
country to its core as revolutionary terrorists prowl the country side. The strife is lost to the young girl Bepa and
her family, living the hard but happy lives of Russian potato farmers – until
one day that all changed. A vicious revolutionary army crosses your land and
decides to steal your crops, food, and possessions and when you resist the evil
magician at their head, Rasputin, turns you and your family into Russian
Matryoshka Dolls, or “Russian Nesting Dolls”. Your family is taken but you, the
small innermost doll are left behind, forgotten. That is until the Good
Babushka and her wandering gypsy caravan happen upon your devastated farmstead.
The Good Babushka takes you into her caravan and returns you to your previous
human form. You have recovered your form but your journey to rescue your family
and bring justice to the evil wizard who has stolen them has just begun.
Why Create This Game?
The centerpiece of this game is the story. My aim in
creating it was to create a unique story that the player just wants to dive in
and explore the awesome art style and fun and engaging gameplay.
Another incenting is that right now the app marketplace is
hot and a perfect place for smaller indie developers. I feel like this game
would be something original and developing for an app or arcade marketplace
would be the perfect outlet.
The Game World
Overview:
Overview:
Few ideas for where the game
can take place:
Farm/Potato
farm
Gypsy
caravan
Factory
Wood
carving factory
City
Palace
Siberia/Frozen
wastes
What is the main focus?
The main focus of the game is to rescue your family who
has all been turned into Russian Matryoshka
dolls or “Russian Nesting Dolls”. After being reanimated back to life you must
collect your family and bring them back to the Good Babuskha to revive them
into their former selves.
Feature Set
Game play:
I am really torn on the gameplay style as of right now. The
way I see it there is two possible directions:
1.
A complete platforming game. In this case maybe
your player is never returned to human stature and is either left small or
still as a mini doll character. In this case the game would be more platforming
centric.
2.
Gameplay will be action packed and intense. It
will involve tons of enemies and a character who has returned to her human
stature. With her trusty sickle she will slay the evil armies on each level
while still completing puzzles or some platforming elements. Bosses will be frequent
and the battles intense.
Game Characters
Overview
Overview
Bepa – the young protagonist
The Babuskha – an old gypsy
grandmother that finds Bepa and returns her to her human form.
Bepas: Father, mother, brother,
sister
The evil wizard – name either Merlinoff,
Merlinetzke, Rasputin
User Interface
General Game Play:
In general the game’s interface will be a mix of Russian
style and fantasy elements.
The main elements that will appear to the player onscreen
will be their health and power up bars. Killing enemies will yield souls. It is
possible to have some element of gameplay where Bepa must collect souls to
prevent her from returning to her wooden doll form.
This game will require a main menu screen, Maybe an
inventory screen – but not in a typical sense. More like an item screen where
you can show your collected family and some stat details.
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